God of War: Ragnarök includes a massive number of accessibility features from the day of launch, enabling more people to play.
As reported by VGC, God of War: Ragnarök offers a standard-setting number of accessibility features to assist or enable a dizzying range of playstyles and control schemes. PlayStation has also dedicated a webpage to explaining it all, organizing it into 12 separate categories and detailing the function of each setting. As Mila Pavlin, lead UX designer on the game, recently said, “If I can push a feature to the point where one more player could play, then that would be the greatest thing in the world,” adding, “Accessibility features aren’t just accessibility features. They also help to improve the experience for everyone.”
Some features include alternative controls, subtitles and captions, visual aids, navigation and traversal, audio cues and the HUD. Under visual aids, players can adjust settings like the size, contrast and color of text, icons and the HUD, or add a controller overlay to their screen. Under audio cues, gamers with a vision impairment can add an entirely new set of sound effects to the game, including spoken dialogue, to help them parse the action onscreen. There are also various ways to change the control scheme, the number and length of button presses, how to navigate the menus and more, all to let everyone explore the expansive world of Ragnarök.
This push for accessibility is in-line with other recent first-party PlayStation titles like The Last of Us Part 1 Remake, Marvel’s Spider-Man Remastered and Horizon Forbidden West. As a message from Santa Monica Studio reads, “Furthering accessibility in gaming is an industry-wide pursuit. What we have been able to implement in God of War Ragnarök would not be possible without the knowledge and guidance of our many partners. We would like to recognize the worldwide PlayStation Studios whose knowledge has been invaluable and an inspiration – especially the teams at Naughty Dog and Insomniac Games.”
Early reviews for God of War: Ragnarök, which hits shelves on Nov. 9, have heavily praised the game. However, they haven’t been entirely without critique. Chris Tapsell from Eurogamer felt the game had a few too many characters and side plots, while Kotaku’s Zack Zwiezen thought the experience was weighed down by clunky armor and upgrade systems. Meanwhile, Jason Schreier of Bloomberg just wanted more of Odin, saying in a tweet, “Whenever I’m playing God of War Ragnarök and Odin isn’t on screen, I’m just waiting for Odin to be on screen again.” Despite this, Schreier still called it a “very good” game.
God of War Ragnarök will be available on Nov. 9 for the PlayStation 4 and PlayStation 5.
Source: PlayStation via VGC